Learning LibGDX Game Development - Second Edition

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Management number 233436264 Release Date 2026/06/27 List Price US$7.58 Model Number 233436264
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Wield the power of the LibGDX framework to create a cross-platform gameAbout This BookWrite your game code once and run it on a multitude of platforms using LibGDXLearn about the key features of LibGDX that will ease and speed up your development cyclesAn easy-to-follow, comprehensive guide that will help you develop games in LibGDX successfullyWho This Book Is ForThis book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.What You Will LearnSet up a cross-platform project using Gradle and test the base code required for game buildingSpeed up your overall productivity with the stunning JVM Code Hot Swapping featureUse Scene2D to create and organize complex menu structuresAutomate the creation of texture atlases using TexturePackerManage and play audio files and add special effects to your game to improve its look and feelLearn 2D physics simulation using Box2DUnderstand more about 3D programming using the new LibGDX 3D APIUse the LibGDX Bullet wrapper for 3D physics simulationIn DetailLibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games.This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations.Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework. Read more

ASIN B00T7D33EQ
XRay Not Enabled
ISBN13 978-1783554782
Edition 2nd Revised edition
Language English
File size 21.0 MB
Page Flip Enabled
Publisher Packt Publishing
Word Wise Not Enabled
Print length 480 pages
Accessibility Learn more
Screen Reader Supported
Publication date January 28, 2015
Enhanced typesetting Enabled

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